UniMate: One Unified Model to Animate Diverse Skeletons
Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, et al.
arXiv:2609.05415v1Today’s standout paper is UniMate, a unified model for animating almost any kind of 3D skeleton from a text prompt. The problem it tackles is a real bottleneck in digital content creation: automatic rigging can now produce animation-ready characters and objects, but generating believable motion for each different skeleton is still hard. Most existing animators are tied to specific body plans, or they need per-model fine-tuning and example motions at test time. UniMate avoids that by learning one foundation model that handles arbitrary topologies with no retraining. Its key idea is a topology-aware diffusion transformer that understands the structure of the skeleton through graph-based attention, spectral position embeddings, and a global skeleton conditioner. The authors also built a large motion dataset spanning humans, animals, marine creatures, insects, and even articulated objects. The result is a system that can transfer motion across skeleton types, fill in missing motion, expand sequences, and edit motion from text. That makes it a big step toward general-purpose, controllable character animation.
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